Friday, July 25, 2014

Claire Walk

Hey,

So, It's been a pretty hectic week. I managed to get some progress on both Claire and the Clydesdale, although not nearly as much as I would have liked to...



For my Clydesdale it has been a constant battle with the dynamics. It was mostly an issue with properly caching out the simulation once the motion was right. I finally found a work-around to the issue by caching out the hair system's output curves to an alembic cache, then importing it back in and attaching the hair system to it. It took a while to figure out how to do this properly, but it is finally working. Now I will be able to get proper renders out when everything is simulated. Here is a still render in the meantime..



Claire also saw slow progress this week. She is properly working with her walk cycle animation, nut the nCloth that I have been trying to set up for her has provided more of a challenge than expected. I don't have a working motion test for it yet, but both the skirt and the messenger bag are ready and currently being worked on for dynamics. Here is what the hair looks like on her so far...


and here is a test render...


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