Thursday, July 17, 2014

Meet Claire

Hey,

So it's been a while... Sadly I still haven't finalized the Clydesdale project but work on it still goes. After a lot of testing and fighting with it, I decided to start back from the beginning and apply the changes that I learned would make the process easier and the result better. Currently he is fully furred and work on the hair has started once more. I will post an update once the motion tests for the hair are done.

The reason progress on him has gone so slow is because I've had to dedicate more of my time to the next official asset for my demo-reel, which is Claire, a rig from Long Winter Studios.
My goal for her is to create various sets of dynamic hair and experiment with clothing. So far I have managed to create and simulate one style of hair that tries to replicate the one she comes with by default and here is a motion test render...



A really cool friend of mine, Elise, animated a walk cycle for me to apply the hair and she also let me use her skater animation for the same purpose. Here are the most recent versions for both of them...




And lastly here is a little preview of the process followed to setup this particular hairstyle...



This was done with Maya nHair and rendered with mentalray.

With this project I want to create a nice asset to show possible employers, but I aslo want to learn how to use different tools and software to create these styles. I will be playing around with the new Xgen hair and fur tools for maya 2015, as well as Qualoth and Marvelous Designer for the cloth.

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